Nomads are immigrants who come from foreign areas. They can be a useful workforce when the population is not enough to fill jobs. Apart from that, you can also assign them to work on the buildings you just created. However, you will need certain buildings in order for Nomads to come to town. See Step 1 for how to get Nomad and how to set it up.
Step
Part 1 of 3: Preparing for the Arrival of Nomad
Step 1. Make a Town Hall
The Town Hall is an administrative building located in the game. The building serves as a place for you to view records and ledgers that are used to record transactions that have been made. In addition, you can also see the population, the amount of resources owned, food supplies, and population data development from year to year. You can also view the latest information about the population, such as employment, health, happiness, education, food production and others.
- To build a Town Hall, you need 64 logs (logs), 124 stones (stones), and 160 workers (labor).
- Town Hall building measuring 10 x 8.
Step 2. Make a House or Boarding House
To be able to receive Nomads, you need a House or Boarding House as their temporary residence and home. Even if you have a boarding house, you still have to make the required house as a permanent home.
- To make a Boarding House, you will need 100 logs, 45 stones and 150 workers. Note that the Boarding House can only accommodate 5 families.
- To make the Wooden House, you will need 16 logs, 8 stones, and 10 workers.
- To make a Stone House, you need 24 spindles, 40 stones, 10 iron (iron), and 10 workers.
Step 3. Create a Market
Market is needed to attract Nomad's attention. The building serves as a resource conduit for the residents, where they can collect items such as food and firewood to take home. With the Market, residents no longer have to walk far to the Stockpile or Storage Barn to get the supplies they need.
- The market has a radius of 90 squares. Every resident who is within that radius will prefer to pick up goods at the Market rather than walking far.
- To make Market, you need 58 spindles, 62 stones, 40 iron and 100 workers.
- The more Vendors assigned to work in the Market, the more food, tools and materials they will distribute.
Step 4. Create a Trading Post
The Trading Post is a building where merchants trade with you. They offer food, resources, livestock (livestock), and new types of seeds (seed). Currency is not available in this game so you have to trade resources to get the items you want.
To create a Trading Post, you will need 62 logs, 80 stones, 40 iron, and 140 workers. You must build a Trading Post on the bank of a large river that has access to the map border so that traders can visit the building
Part 2 of 3: Guarding the City
Step 1. Create a Hospital
When you have reached this step, you must immediately build a Hospital for the residents, because Nomads may carry diseases from various parts of the world and these diseases can infect and kill residents. If you have a Herbalist, the herbs collected by him will produce a better effect.
- To make Hospital, you need 52 spindles, 78 stones, 32 iron, and 150 workers. Each Hospital can accommodate 30 patients.
- You can only hire 1 doctor (Physician).
- If you have a very large population, you are advised to build more Hospitals.
Step 2. Add more farmers (Farmers)
Nomads are residents who do not have education, so they will interfere with the education of the population and make the amount of production and production rate small and slow. Plus, bringing Nomads into towns makes your food supply even smaller, since you now have more adults.
- To avoid starvation, create more Farms and assign Nomads to work there as farmers. Make sure you fill all available jobs to get the best crop (crop) quickly.
- If Nomad has children, you don't need to worry, because these children will study at school like other children.
Step 3. Add more fishermen (Fisherman)
If you still have nomads that haven't worked, build a Fishing Dock and assign them to catch fish. Unlike the case with farmers, residents who work at the Fishing Dock will continue to look for food, even in winter.
- To build the Fishing Dock, you need 30 spindles, 16 stones and 45 workers.
- Unlike the case with Trading Post, you can build a Fishing Dock in a closed puddle. However, fish may become extinct after years of continuous fishing.
- Workers who have education will prefer to work as Builders, Woodcutters, and Gatherers, because they can produce more goods than residents who do not have education.
Part 3 of 3: Survive the Rest of the Game
Step 1. Control the Population
As the city grew, more and more Nomads came to the city, where each group of Nomads who came could reach more than 30 people. Remember, the more people you put into the city, the more food and firewood you need. In addition, you also need a house as a place to live and also materials to make the building.
- Incorporating Nomads into the city will help you fill the available jobs. However, they can carry disease and reduce supply. You should not include them if you are not sure about the future condition of the city.
- If you want to add more people to the city, you should prepare supplies in advance. Collect more logs to make more firewood. In addition, make more food, equipment, and clothes (clothing).
Step 2. Make a Chapel or Tavern
Happiness is an important thing needed to maintain a big city. By making a Chapel or Tavern, you can make people happy. Unhappy residents will work less and produce less food and materials. Tavern needs Ale to work effectively. Fortunately, Ale can be made using orchard products such as apples, pears, and cherries.
- To make Chapel, you will need 50 spindles, 130 stones, 30 iron and 150 workers.
- To make a Tavern, you will need 52 spindles, 12 stones, 20 iron and 90 workers.
- You can get orchard seeds from Trader. If you don't have an orchard, you can make ale using wheat.
Step 3. Make Cemetery
If you already have a very large population, the old residents may die at the same time and their death makes the family unhappy. Family members may stop working, then their happiness will return after a few years.
- Residents who live near the Cemetery will get additional happiness.
- To make Cemetery, you need 1 stone for each unit of area. Cemetery maximum size is 20 units
- The tombstones in Cemetery will eventually break down and disappear after a generation so you can reuse the grave.
Tips
- Keeping the Market location away from the Storage Barn or Stockpile is the best way to create a Market. To be effective, the House should be made around the Market.
- It is very important to keep the Boarding House empty in case of a disaster (Disaster). Disasters may appear randomly, from house fires to tornadoes where they can destroy buildings and crops.
- The Stone House is useful for winter, as it reduces the need for firewood and provides more warmth than the Wooden House.
- Exchanging goods for firewood provides better value than exchanging goods for logs or resources you already have. Keep in mind that the number of Traders working at the Trading Post determines how quickly the building's inventory is replenished with items used to purchase items.
- Nomads take a while before appearing in town, but when they do, you'll get a notification.
- Town Hall can be used to accept or reject resident requests submitted by Nomads that appear at random times. Therefore, you should make the Town Hall as soon as possible, because the building is very important. Keep in mind that Nomads can help increase the number of workers if the city can provide them with accommodation and goods for their daily needs.