You're with a friend but it's raining and you can't travel. Don't just sit and wait for the sun to come back. Pick up a card and learn how to play Gin Rummy, one of the most popular card games in the world.
Part 1 of 3: Preparing the Gin Rummy
Step 1. Know the goal of the game
The object of the game is to collect cards consisting of sets and sequences. A set is three or four cards that have the same number (e.g. 7 of hearts, 7 of diamonds, 7 of curl, and 7 of leaves). Sequence cards are three or more cards in a row and have the same suit (for example, a 3-leaf, 4-leaf, 5-leaf card).
Step 2. Know how much value each card has
Picture cards (Jack, Queen, and King) are worth 10, Ace is worth 1, and normal number cards are worth the number on the card (for example, a card with the number 6 has a value of six).
Note that aces are always played as low cards in a game of Gin Rummy. Ace-2-3 is a valid sequence, but Ace-King - Queen is invalid
Step 3. Prepare the equipment
You will need a standard 52-card playing card, a piece of paper to write scores on, a pen or pencil, and a playmate. Gin Rummy game is played by two players.
- Play with three players: The dealer deals cards to the other two players but not to himself. The dealer sits down, while the other two players play. The player who loses each round becomes the dealer. The previous winner and dealer play the next round.
- Play with four players: Make pairs into teams of two. Each player on the team plays a separate game with one of the members of the opposing team. At the end of the round, if both players from the same team win, that team gets as much as their total score. If one player from each team wins, then the team with the higher total score gets as much as the difference in the scores of the two teams. (Games and scoring are described in detail below).
Step 4. Choose a city
The dealer will deal ten cards to each player, alternating between the two players for each card. The players can see and arrange the cards. Arrange the remaining cards in a neat pile between the two players.
Step 5. Turn over the top card from the deck
Place the card face down next to the deck of cards. These cards form a discard pile. The rest of the deck of cards remains face down on the table as card stock.
Part 2 of 3: Playing Gin Rummy
Step 1. Start the game by asking the player who didn't deal cards to start their turn
Start the game by taking a card, either from the top of the card stock pile or from the discarded card, and add it as a card in your hand. This is called "card picking". When taking a card from the deck, do not show the card to your opponent.
Step 2. Remove one card from your hand
This is called "card disposal". You may not discard cards you have just drawn from the discard card during the first part of this turn, but you may discard cards you have just drawn from the deck of cards during this turn.
Step 3. End the round by "covering the cards"
To cover cards, place one card face down on the discard pile and show the rest of your cards. You should be able to match almost all of your remaining cards into sets and sequences. Any cards that you can't match are called "dead cards". The total value of the maximum dead cards is ten. A player can cover cards on any turn, including the first turn.
Examples of closing valid cards: one card as a cover card, a set of three 7 cards, a sequence of 3-4-5 leaf cards, and a 2, 7 and Ace card. In this case, you can place a set and sequence, and your dead cards add up to ten
Step 4. Say "gin" if you are able to cover the cards but without having a dead card in your card combination
The players who are able to "make gin" get a special bonus for their score.
Examples of acceptable gin cards are: a cover card, a set of 7, a sequence of 3-4-5 leaves, and a set of 10
Step 5. Allow the player who didn't cover his cards or make gin to play his cards
Players who do not cover cards must show their cards and make a card set or sequence if possible.
Step 6. Place the cards that don't match
If the cover does not make gin, then the player who does not cover the card is allowed to "place a card". But if the card cover "make gin ", then the player who doesn't cover the card cannot place the card. After creating a possible sequence of cards or sets (see previous step), players who do not cover cards can place cards that do not match (dead cards) by using them to add to any cards or sets belonging to the player who closed the card.
For example: If the card cover places a set of 7 and a card of 3-4-5 leaves, then a player who doesn't cover can place his cards by adding a 7 to the set or a 2 or 6 leaf to the sequence. The player who does not cover the cards can add as many sequence cards as possible (he can add 2, 6 or 7 leaf cards and others to the sequence cards if possible, as long as the numbers remain in sequence)
Step 7. End the round if there are only two cards left in the deck and the player who took the third last card from the card stock pile does not discard cards without closing the cards
If this happens, no score is counted and the same dealer deals cards again to start a new round.
Part 3 of 3: Gin Rummy's Judging and Winning
Step 1. Calculate the dead card score of each player
If the card cover makes gin, then the card cover gets a value as much as the total value of the dead card from the player who doesn't cover the card, plus a bonus value of 25. If the dead card value from the card cover is lower than the dead card value from the player who doesn't cover the card, then the cover The card gets a value as much as the difference between the total value of the dead cards of the two players. If the value of the dead card from the card cover is the same as the value of the dead card from the player who does not cover the card, or is higher than the player who does not cover the card, then the player who does not cover the card gets a value as much as the difference and gets a bonus value of 25.
- Example of a card cover that makes gin: Players who do not cover the card have a total value of 21 dead cards, then the card cover gets a value of 21 plus a bonus value of 25, so the total value is 46.
- Example of a card cover with a lower dead card value: If the cover card has a dead card of three worth, and the player who doesn't cover the card has a dead card of twelve, then the cover card gets a value of nine.
- Example of a card cover and a player who doesn't cover a card with the same dead card value: If the cover card has a dead card worth ten and a player who doesn't cover the card has a dead card worth ten as well, then the player who doesn't cover the card gets a value of zero and gets a bonus value 25.
- Example of a cover card with a higher dead card value: If the cover card has a dead card worth ten and the player who doesn't cover the card has a dead card worth six, then the player who doesn't cover the card gets a value of four, plus a bonus value of 25.
Step 2. Notice that some people play with different scoring systems
Another common scoring system is: "making the gin" scores twenty, and the player who doesn't cover the card with the lower dead card value scores as much as the difference between the two scores and the bonus value ten.
Step 3. Play until one of the players scores a hundred
The winner gets a bonus score of one hundred for his win, except the losing player does not score at all, in which case the bonus score is two hundred. Both players get a score of twenty for each round won, which is added up at the end of the game, not at the end of each round. If you play for money, the losing player pays the winner the difference in their score.
- Try to get dead cards that have as few numbers as possible if you can't match them. The ideal dead cards are aces, 2s and 3.
- Try to always get a dead card with the smallest possible number before closing the card.