How to Play Cat‐Cat: 11 Steps (with Pictures)

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How to Play Cat‐Cat: 11 Steps (with Pictures)
How to Play Cat‐Cat: 11 Steps (with Pictures)

Video: How to Play Cat‐Cat: 11 Steps (with Pictures)

Video: How to Play Cat‐Cat: 11 Steps (with Pictures)
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Cats and Cats is a simple and fun game that is found all over the world. This game is commonly called "chase", "policemen", and other names. Although usually played by children, this game can also be played by adults! Read the explanation below to learn how to play cat and mouse.

Step

Part 1 of 3: Setting Up the Game

Play Sparkle (Spelling Game) Step 8
Play Sparkle (Spelling Game) Step 8

Step 1. Understand the gameplay

One participant becomes a “cat”, and is tasked with touching other participants. When you are touched by a participant who becomes a “cat”, you then assume the role of a “cat”. Your task now is to touch the other participants. The game ends when all participants decide to quit, or when a number of participants have become “cats.”

Play Sparkle (Spelling Game) Step 10
Play Sparkle (Spelling Game) Step 10

Step 2. Decide which participant will be the “cat”

This person will chase and try to touch the other participants. Participants who are touched will become “cats”, and participants who were previously “cats” must run so as not to be touched back. Many participants will have their turn to be “cats”. To quickly determine who will be the first “cat”, simply draw by hompimpa or voluntarily. The selected participant must say “I am a cat,” and the other participants must know it.

Create a Garden Room Step 2
Create a Garden Room Step 2

Step 3. Select a play area

Determine the boundaries of the play area so that non-"cat" participants can't run too far. If the area is getting smaller, it will be more difficult to avoid participants who become “cats”. Choose a place that is suitable for running and safe if the participant falls, for example a grassy or sandy field.

For example, if playing on a playground, agree to only play on gravel and dirt areas. Grasslands and sidewalks are not included in the play area

Play Flashlight Step 4
Play Flashlight Step 4

Step 4. Define a “safe zone”

Slides in parks, trees, benches, or areas marked with cones can be used as “safe zones”. When in this area, you are safe from the touch of participants who become “cats”.

To keep the game going, set a time limit for participants to be in the “safe zone.” For example, participants must leave the “safe zone” after 10 or 30 seconds. The “comfort zone” time limit should be enough to make the “cat” chase the other participants, but not so long that the game is hampered

Play Flashlight Step 7
Play Flashlight Step 7

Step 5. Count to give time for other participants to run

The participant who becomes the “cat” will count to 10 to give time for the other participants to move away. When it's done counting, the “cat” will then scream “Start!” or “Ready or not, here I come!” and start chasing the other participants. The other participants will run and avoid the “cat”. If you are approached by a participant who becomes a “cat,” try to run to the “safe zone.”

Part 2 of 3: Playing Cat and Mouse

Play Flashlight Step 10
Play Flashlight Step 10

Step 1. Touch another participant

Participants who become “cats” must touch other participants to make them “cats”. Make sure your touch is painless and strong enough for the person being touched to feel it. After the participant who became a “cat” managed to touch someone, that person then became a “cat”. If you are touched, let other participants know by shouting “I'm a cat” so that they can be heard clearly. Now it's time for you to catch up with the other participants!

Make sure not to touch other participants too aggressively. If one participant pushes or hurts another participant, remove him from the game. Make sure he knows what he did was wrong

Play Flashlight Step 9
Play Flashlight Step 9

Step 2. Keep playing

After a participant has been touched by a “cat”, continue the game with the new “cat” chasing and trying to touch another participant. The game will continue like this for as long as you want.

Play Flashlight Step 2
Play Flashlight Step 2

Step 3. Stop the game after all participants have finished playing

After the game is over, the last participant to be a “cat” is declared loser. There are no rules stating when the game ends. However, setting a time limit for playing is a good idea so that the participants don't get too tired or become disinterested in continuing the game. Often, the participants will agree to end the game when most of the participants don't want to continue playing.

If you are the one who manages the game of cat and mouse, it is better if the players are younger, the game time will also be shorter

Part 3 of 3: Play Variations

Play Flashlight Step 11
Play Flashlight Step 11

Step 1. Play hide and seek

The game starts in the same way as cat and mouse. All participants who are not “cats” must hide while the “cats” count. “Cat” counts longer than when playing cat and mouse, for example 20 seconds to 1 minute. After the “cat” says “Ready or not, I'm coming!”, another participant must try to run to the “safe zone” without being touched by the “cat”. If you're hiding, you can wait to be caught or escape to the “safe zone” while the “cats” are trying to find other participants.

When counting, the “cat” must close its eyes so it cannot see where the other participants are hiding. Don't peek

Get a Girlfriend in Elementary School Step 2
Get a Girlfriend in Elementary School Step 2

Step 2. Try the cat and mouse statue

The rules of the game are almost the same as ordinary cats, but there is one significant difference. When touched by a “cat”, the participant must freeze. If another participant touches a frozen participant, then he or she may move and run again. The game ends after all participants freeze, or after everyone agrees to stop playing.

Start a Kids Band Step 2
Start a Kids Band Step 2

Step 3. Try playing sitting cat and mouse

This is a variation of the cat-and-mouse game. When a participant is touched by a “cat”, he or she must crouch and raise his arms as if his body were a toilet seat and his arms were a toilet flush lever. To free this participant, gently push the arm down as if you were flushing the toilet.

Warning

  • Do not play on slippery or rocky areas.
  • Be careful not to trip over or bump into other participants.
  • Stay in a safe area.
  • Watch out for dogs trying to play with you. If too excited, the dog may bite or make the participant fall.

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