How to Play Simon Says: 10 Steps (with Pictures)

Table of contents:

How to Play Simon Says: 10 Steps (with Pictures)
How to Play Simon Says: 10 Steps (with Pictures)

Video: How to Play Simon Says: 10 Steps (with Pictures)

Video: How to Play Simon Says: 10 Steps (with Pictures)
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Simon Says (Simon Says) is a fun game and trains your hearing. The game is very simple, but quite challenging, especially when played with a large group of people. Although the game has many names around the world, the rules are more or less the same.

Step

Part 1 of 2: Playing Simon Says

Play Simon Says Step 1
Play Simon Says Step 1

Step 1. Gather the players

Simon Says is a simple and fun game that is played by many children around the world. Although this game is mostly played by children, adults can also play and have fun.

Usually, all players continue to stand throughout the game. However, you can sit down if you are not strong enough to continue standing

Play Simon Says Step 2
Play Simon Says Step 2

Step 2. Choose someone to play Simon

Choose one person from the group of participants to be Simon. The Simon will then stand in front and face all the participants in the game.

Play Simon Says Step 3
Play Simon Says Step 3

Step 3. Understand Simon's role

Simon is the leader and commander of the audience group. Simon gave orders to all the participants. Commands can be given in two ways: starting with "Simon said…" or saying the command directly. Simon's goal is to eliminate as many participants as possible, until only one winner remains.

Depending on how Simon says the command, the participants will obey or ignore the command. Simon got rid of all listeners who misbehaved or ignored orders

Play Simon Says Step 4
Play Simon Says Step 4

Step 4. Understand the role of the listener

The listener must listen carefully to Simon's command and then carry it out. If Simon begins the command with "Simon said…", the participants must obey Simon's command. If Simon does not preface the command with "Simon said…" the listeners must not obey the command.

If the listeners disobey or ignore Simon's orders, they are eliminated from the game, and must wait until a new game starts

Play Simon Says Step 5
Play Simon Says Step 5

Step 5. Give commands as Simon

Since you're trying to get rid of as many participants as possible, try to say commands that are difficult to follow. For example, often change the use of the prefix “Simon said…” when saying commands. Say the command quickly so that the participants don't have much time to decide whether to obey or ignore the command. When a participant disobeys your command (Simon), call him to get out of the group of participants who are still allowed to play. As Simon, you can use your creativity in giving orders. However, here are some commands that are often used in the game:

  • Touch your toes.
  • Jump on one leg.
  • Dancing around the room.
  • Do jumping jacks.
  • Hug yourself.
Play Simon Says Step 6
Play Simon Says Step 6

Step 6. Follow the prompts as a listener

As a listener, you must listen and pay close attention to commands. Simon will try to trick you by saying commands quickly. Wait one second before obeying the command. Recall whether Simon started the command with "Simon said…"

  • After Simon gives the command (assuming the command begins with "Simon said…"), execute the command until Simon says the next command.
  • If the next command doesn't start with "Simon said…", continue executing the previous command.
Play Simon Says Step 7
Play Simon Says Step 7

Step 7. Start a new game

Keep playing until there is only one listener left. One last listener came out victorious, and became Simon in the next round. When starting a new game, all participants come back to play.

Part 2 of 2: Using Game Variations

Play Simon Says Step 8
Play Simon Says Step 8

Step 1. Calculate your strike

This variation of the game is done by giving a strike for each player who mis-obeys or ignores orders. The number of strikes for each player can be mutually agreed upon (three, five, or even more), or strikes can be counted by letters. Depending on the letter, listeners who spell the letters to form a full word are removed from the game.

For example, a participant who disobeys or ignores a command may spell the word L-E-M-B-U. After spelling a full word, the player is eliminated from the game.

Play Simon Says Step 9
Play Simon Says Step 9

Step 2. Play with the theme for Simon

If the game is played during the celebration of a certain event, Simon's name can be changed to another more suitable name. For example, on Valentine's Day, Simon's name can be replaced with Cupid. Even the commands given now begin with "Cupid says…"

Play Simon Says Step 10
Play Simon Says Step 10

Step 3. Combine with sports activities

The game "Simon Says" can be applied to all sports teams, especially if the team consists of older children. For example, on a volleyball team, Simon's commands can relate to practice moves, including:

  • Block – All players jump to block.
  • Dive – All players pretend to dive to save the ball.
  • Defensive – All players take a defensive stance.
  • Shuffle – All players shift positions in the direction Simon commands.

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