This card game is fun and suitable for anyone to learn. You can play 13 cards to pass the time and have fun with your family, friends or the people you meet on the go! The regulations in this article are the Vietnamese variant regulations. There are also Chinese variant rules, so make sure beforehand which rules to use if you are playing with experienced players. The game is also named "Tiến lên" (Fight to the Hulu) and is played with four players.
Step
Method 1 of 3: Understanding the Game
Step 1. Explain the rules before playing
Many people play by somewhat different rules, depending on their geographic area and culture. So, it's best to explain the do's and don'ts during the game to prevent confusion and conflict during play. In this version, the rules of the game are as follows:
- The order of the cards from strongest to weakest is: 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.
- The order of card symbols from strongest to weakest is hearts, diamonds, curls, and spades. However, this rule only applies when playing cards of the same number. For example, a card of 2 hearts beats a card of 2 diamonds.
- The 3 of spades is the weakest card in this game, while the 2 of hearts is the strongest. This also applies to all card symbols. The number two is stronger than three.
- The card number is stronger than the symbol. For example, the 9 of spades is stronger than the 8 of hearts.
- The object of the game is to play a card that beats the cards previously on the table until all the cards in the hand are used up. So, a 5 of spades beats a 3 of spades. The curly king card beats the 8 of hearts because although the heart symbol is stronger than the curly, the king is stronger than the number 8.
- This game is ideally also played with four players so that each gets 13 cards and the deck of cards is evenly distributed. This is where the game got its name.
- Some people play by rules that are usually considered cheating. So, depending on the rules, you are allowed to look at your opponent's cards or miss your turn, if possible.
Step 2. Understand the cards that can be played
There are several ways to play the cards in a hand. You can play single, double, triple and run. A strong single card, aka a solo card, beats a low single card. For example, the queen of hearts beats the jack of hearts. Two strong cards, aka double cards, beat low double cards. Three strong cards beat three low cards.
There is also what is called a run, which is a combination of at least three consecutive cards. To beat combination cards, your order of cards you must be stronger than the order of the previous cards
Step 3. Learn how to play card combinations
The object of the game is to finish the cards in the hand as quickly as possible. Therefore, the combination of cards will help you because it uses many cards in your hand at once. Pair (pair) or double (double) is a combination of two cards with the same number, but different symbols. For example, a 5 of spades and 5 of hearts is a pair. To beat a double, the opposing player must use a stronger pair, for example the queen of hearts and queen of diamonds.
- Triple is when three cards have the same number, but different symbols. For example, a card of 5 spades, 5 diamonds, and 5 hearts. To beat a triple, the opposing player must use a stronger triple, for example a 6 of spades, 6 of curly, and 6 of diamonds.
- Run or sequence is when there are at least three cards whose numbers are sequential (the symbols may vary). A run can only be beaten by another run that has a higher number than the previous run. The lowest run can start from the 3 of spades. For example, a run of 3 of spades, 4 of spades, 5 of hearts, 6 of diamonds, and 7 of spades can be beaten with a run of 4 of hearts, 5 of diamonds, 6 of hearts and 7 of hearts because 7 of hearts is stronger than 7 of spades..
Step 4. Learn how to win the game easily
In this game, certain combinations of cards can win the game instantly. The cards in the hand are not interchangeable. These are the cards you should have in your hand: four 2s, six pairs (22, 44, 33, 66, 77, 88), three triples, and the dragon's head. Dragon's head is a special run consisting of cards numbered 3 to Ace that have the same symbol. Dragon's head with a heart is the strongest run in the game and cannot be beaten by any other card combination.
- If you hold four 2 cards after the cards are dealt, victory is guaranteed because you have the strongest 4 cards in the game. The number 2 is the highest number for each symbol.
- In some cases, the person who has four 2s wins the game immediately. However, there are those who apply a rule that if any player gets four number 2 cards, all players turn their cards back to the dealer and repeat the distribution of cards.
- If you get six pairs, it means that 12 of the 13 cards you have are pairs.
Method 2 of 3: Preparing to Play
Step 1. Determine the direction of the play order
Will the turn order be clockwise, or counterclockwise? You have to determine it before starting the game. In addition, this will prevent disputes regarding turn to play. So if someone asks whose turn is next, you can find out.
Step 2. Prepare a standard 52 card deck and shuffle
Count the cards in the deck and make sure the total is 52. Shuffle to your liking. Usually, people use the riffle shuffle technique. However, if you can't, please use other methods, such as Hindu Whisk, Weave (weaving), or Strip (strip). Ask the person next to you to split the deck in half.
Mark the person who shuffled first because in the next game, the person to his or her right or left (depending on the direction of the turn, whether match or counterclockwise) will shuffle the deck of cards
Step 3. Deal 13 cards to each player
Make sure you deal the cards in the order of your turn. For example, if the order of the turns is clockwise, it means that the cards are also dealt the same. The dealer is the last person to get a card.
- The players are allowed to directly see the cards. They don't have to wait until all players get cards and open cards at the same time.
- If you are playing with only three players, you may distribute the entire deck evenly, or only 13 cards to each player. Distribute cards according to agreement with other players.
- Arrange the cards in your hand into pairs, triples, or singles to make it easier to play.
- The winner of the previous game gets the first turn to play.
Method 3 of 3: Playing Cards 13
Step 1. Find out who has the 3 of spades
This player gets the first turn and can play single, double, or other combinations using the 3 of spades. For example: 3-4-5, double card number 3, etc. The next player will try to beat the previous player's cards.
The winner of the previous game gets the first turn
Step 2. Play a higher number, pair, or triple that is stronger than the previous player's card
Play the same type of card. For example, if the previous player played a pair, you must reply with a pair that is stronger in value. If the previous player played singles, you must play a stronger single.
Step 3. Skip the turn if you can't beat the previous player's card
Turn to the next player. When you miss a turn, the cards in the hand cannot be played until one round is complete. If all players miss a turn, the player who last put a card on the table can play any card he wants.
Step 4. Play the bomb to the table
If you have three pairs, or another stronger combination such as a four of a kind, now is the time to play it. (Remember, you want to finish the cards in your hand as quickly as possible). The term bomb (bomb) refers to four of a kind. To spend the cards in your hand, you can play sets of six cards that make up a triple straight (eg 3, 3, 4, 4, 5, 5) or four of a kind. A four of a kind can beat all triple straights, and be beaten by another stronger four of a kind. So, four aces can beat four kings.
- When the cards played are of very high value and no player can beat them, almost all players will miss their turn.
- Runs and straights cannot have a 2, even though two is the strongest number in the game.
Step 5. Play the type of card in the hand as you wish
If no player can beat the card you previously played, even if it's not the highest card or the bomb, it means you can play any card in the next turn. For example, you can play a number 2 pair of cards.
Step 6. Tell the other players if you have only one card in your hand
After almost all the cards in the hand have been played and there is only one left, tell the other players. Remember, you can only beat singles because you only have one card in your hand. However, the game can also end in a pair, triple, or straight. No matter how many cards you have in your hand, try to finish them as quickly as possible. So, don't ignore pairs or triples because the game can end with more than one card. Try to be the first player to finish the cards in your hand and win the game.
Tips
- The order of card symbols starting from weakest to strongest is: spades, curls, diamonds, and hearts.
- A bomb (four of a kind or a straight with more than 3, as described above) can beat a 2, regardless of the symbol. For example, if a player plays a 2 of hearts, you can beat him with a bomb, which, if played on a points system, the player playing a 2 of cards loses points.
- If you don't have a strategy, play the weak cards first.
- Try to play with strategy.
- The order of the numerical values of the cards starting from the weakest to the highest is 3 to 2.
- Play often to get better.
- The Class Struggle variation must be played by four people. There are four ranks: King (king), Queen (queen), Jack, and Pauper (poor). Pauper must give his two strongest cards to the King and Jack must give his strongest card to the Queen before the game starts. In return, the King and Queen must choose to give Jack and Pauper 2 king cards or 1 queen card respectively. The King can also choose if players are allowed to barter for four of a kind.
- You can play the following types of cards:
- Single: One card that beats the number of the previous card.
- Pair: Two cards with the same number (eg 2 of spades and 2 of curls).
- Triple: Three cards that have the same number.
- Straight: A combination of three or more cards whose numbers are consecutive (eg 9, 10, J, Q).
- Bomb: There are several combinations that can become a bomb, including four of a kind or several pairs that form a straight number more than 3 (for example, 3, 3, 4, 4, 5, 5). A four of a kind that has a strong number can beat a weaker four of a kind.